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#ifndef GAME_H
#define GAME_H
#include <bu/string.h>
#include <bu/hash.h>
#include "function.h"
#include "situation.h"
#include "scope.h"
class Game
{
public:
Game();
virtual ~Game();
private:
typedef Bu::Hash<Bu::String, Function *> FunctionHash;
typedef Bu::Hash<Bu::String, Situation *> SituationHash;
typedef Bu::Hash<Bu::String, Scope *> ScopeHash;
FunctionHash hFunction;
SituationHash hSituation;
ScopeHash hSituationScope;
Scope sGlobal;
Scope sPlayer;
Bu::String sCurSituation;
};
#endif
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